There is a lot of discussion surrounding VR as a spectator sport. Some folks are even trying to brand the term ‘vsports” as an update to “esports” for professional VR competition that can attract spectators.
But there are serious roadblocks to this evolution. Games like Call of Duty, Dota 2, or Starcraft 2 have millions upon millions of players and fans that are familiar with their respective games, providing a large base of spectators who can closely follow the action of professional players battling it out. Even then, some competitions enjoy only a few years of interest when the game is popular, and then fall off when players move on or a sequel arrives.
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