Gaming has seen something of a continental drift for years. The biggest games are ballooning into more massive projects. And on the other end, a deluge of indie creators are flooding digital stores with smaller releases. And in the middle? Almost nothing. But publishing company Take-Two Interactive Entertainment has spent the last few years attempting to address that with its Private Division label. During a fireside chat as part of the GamesBeat Summit 2020, Take-Two corporate development and indie-publishing boss Michael Worosz said that was always the goal.
“When we first wrote the business strategy for Private Division in 2013 and 2014, the landscaped looked — from far away — like two very different bookends,” said Worosz. “You have triple-A and quad-A along the lines of the content that Rockstar is known for. And then a red ocean of small indie games with small budgets. And there wasn’t anything in the middle.”
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