How Sony will handle 3D audio in the PS5.

PlayStation 5: Mark Cerny explains Tempest Engine for 3D audio

PlayStation 5 lead system architect Mark Cerny revealed more details on the Tempest Engine for making sound appear to come from multiple directions in Sony’s upcoming game console.

In a video presentation today, Cerny took a deep dive into the technical designs for the console, which is expect to debut in late 2020. With more processing power, Sony is investing heavily in 3D audio via a dedicated Tempest Engine with custom designs to make sound appear more realistic and situational.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.