Playing god was never so easy with Godus (hands-on preview)

Peter Molyneux is a man of superlatives. When he says that Godus is the best game he’s ever made, he’s sticking his neck out again. Molyneux is one of the elder statesmen of gaming, having risen to fame on “god games” such as Black & White and Populous. So it’s no surprise he has returned to the genre where players can become gods over virtual creatures with Godus.

Godus is PC and iOS game, the first hybrid title from Molyneux’s startup 22cans in the United Kingdom. It is an example of what you get when you take a legendary console game veteran and set him loose in the brave new world of mobile. Molyneux wants to get 50 million players playing Godus, turning it into a living world.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.