Osmo, the company that creates cool iPad apps that interact with physical objects, is now tackling one of the toughest tasks in modern education: teaching kids to program. For that purpose, it has created Osmo Coding.
Ariel Zekelman is a co-creator of Osmo Coding.
The title is the latest in a serious of iPad educational games that the Palo Alto, Calif.-based startup has created in an effort to reinvent how children learn. Osmo’s past titles — which teach kids how to read, draw, manipulate shapes, or solve math problems — are being used in thousands of schools around the country. Using nothing more than an iPad and some blocks, Osmo Coding can teach computational thinking. Its simplicity makes it appropriate for kids ages five to 12 to learn coding.
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Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.