Correction, 4:09 p.m. Pacific: Oculus tells UploadVR that the magnets will not be included in the final version of Oculus Touch because users could occasionally feel the controllers pull toward one another. This post incorrectly reported the addition would be permanent. In fact, further tweaking to the controllers are likely to remove the magnets entirely rather than to adjust their pull. We apologize for the error — UploadVR.
A strange thing happened to me while I was playing Star Trek: Bridge Crew this week at Gamescom (Europe’s largest gaming event), and it’s all to do with Oculus Touch.
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