Oculus Rift owners need to get Touch — but the motion controllers need more games

Oculus Rift should’ve launched with the Touch. It completes the VR system and gives it input parity with the competitions from HTC and Sony.

But Oculus VR, a subsidiary of Facebook, is showing up fashionably late to this party because its motion-tracked hand controllers have impressive capabilities that are missing from the Vive or PlayStation VR. Put simply: The Touch is the new standard for bringing your hands into virtual reality even if most games don’t take full advantage of the $200 device’s more impressive features.

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