Oculus Rift should’ve launched with the Touch. It completes the VR system and gives it input parity with the competitions from HTC and Sony.
But Oculus VR, a subsidiary of Facebook, is showing up fashionably late to this party because its motion-tracked hand controllers have impressive capabilities that are missing from the Vive or PlayStation VR. Put simply: The Touch is the new standard for bringing your hands into virtual reality even if most games don’t take full advantage of the $200 device’s more impressive features.
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