The moon landing, reproduced.

Nvidia reproduces the moon landing with real-time ray tracing

One small step for man, one giant leap for real-time ray tracing. Nvidia’s graphics wizards have reproduced the moon landing in honor of the 50th anniversary of Neil Armstrong’s first walk on the moon.

Using Nvidia GeForce RTX graphics processing units (GPUs) designed to render the best video games, Nvidia produced a realistic rendering of the Apollo 11 moon landing that took place a half-century ago.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.