Nvidia gets back into console chips with custom Tegra for Nintendo Switch

Nvidia is back in the game console race with a new chip that serves as the heart of the newly unveiled Nintendo Switch gaming device, which is a hybrid of a portable machine and a home console.

The Switch runs on a custom Tegra processor. Since these processors are for mobile devices, you can assume that the new Switch has mobile wireless data capabilities, either through Wi-Fi or 4G/LTE mobile data.

“Creating a device so fun required some serious engineering,” Nvidia said in a blog post. “We worked together with Nintendo — putting in more than 500 engineer-years — to develop the custom Tegra processor and software that packs the high-performance punch inside this amazing device.”

The company said that “every facet of gaming platforms — algorithms, computer architecture, system design, system software, APIs, game engines and peripherals — had to be rethought and redesigned to deliver the best experience for gamers.”

Nintendo Switch.
Nintendo Switch.

The end result, Nvidia said, is “The first true home gaming system you can take anywhere – with a seamless transition between docked and undocked states.”

Nintendo Switch will be available in March 2017. Nvidia was previously in consoles for the PlayStation 3 and the original Microsoft Xbox. But in the most recent generation, Advanced Micro Devices supplied the combo graphics-processor chips for the Nintendo Wii U, Microsoft Xbox One, and Sony PlayStation 4. That was because AMD had the market on x86-based devices that combined a microprocessor and graphics in the same powerful chip.

But Nvidia has been plugging away at the mobile market with its ARM-based Tegra chips for years, and it used the Tegra in its Nvidia Shield tablet. The ARM technology means that developers will likely have to learn a new development model, one likely based on Android. Nintendo hasn’t said what operating system the Switch is using yet.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.