It takes a lot of computing power to properly render a virtual reality scene. But researchers at graphics chip maker Nvidia say they have been able to reduce the amount of processing by two or three times. And that could make VR less expensive to produce and enable it to take off in consumer markets more easily.
The Nvidia research team will unveil the technique at the upcoming Siggraph graphics technology event in Anaheim, Calif., next week. In an interview with GamesBeat, Nvidia vice president of research David Luebke described how a team of five researchers were able to create more efficient processing over the past nine months.

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