The Nintendo Switch has been good to indies, and indies have been great for Nintendo. Switch has become a hot system since its March 2017 release, and indies like Stardew Valley, Celeste, and Dead Cells have helped fill the home console/portable hybrid library with some of the most engaging and highest-rated games of the last few years.
Nintendo and indie gaming’s relationship is going so well that the House of Mario is willing to let Crypt of the Necrodancer studio play with The Legend of Zelda license, one of Nintendo’s most important properties. During the Game Developers Conference 2019 this week in San Francisco, I had a chance to ask Nintendo about this new evolution in their indies relationship.
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