Hyper Universe is coming to the Xbox One.

Nexon launches Hyper Universe MOBA on Xbox One this summer

Hyper Universe, a side-scrolling action multiplayer online battle arena (MOBA) game by Nexon America, is expanding beyond PC gaming and debuting this summer on the Xbox One family of devices.

The launch shows continued third-party exclusive support for Microsoft’s Xbox product family, even as rivals Sony and Nintendo claim the majority of recent third-party deals and exclusives. Hyper Universe debuted its free-to-play 2D MOBA action on January 17 on the PC on Steam.

The title will debut on the Xbox One and Xbox One X consoles on August 7, and fans who preorder the $20 title can also get the special Ultimate Hypers Pac. Valued at over $120, the deal includes instant access to all 39 Hypers at launch and all future Hypers, as well as six Xbox-exclusive Hyper skins to show off on the battlefield. Players who pre-order the Ultimate Hypers Pack by August 6 will also receive Celine’s Aurora’s Arrow skin at launch.

Hyper Universe combines action-packed combat and team-based strategic gameplay.

“Bringing one of the most unique MOBA experiences on the market to the Xbox console represents a huge opportunity for us,” said Jungsoo Lee, president of Nexon America, in a statement. “The fast-paced action of MOBA video games forces players to think strategically, and we know console gamers will love it.”

Players can assemble teams from a diverse cast of 39 colorful Hypers, each with their own unique combat abilities and diverse range of skins and styles. It features 4-versus-4 multiplayer battles, one-versus-four online co-op versus AI, two playable maps, spectator mode, and custom matches.

The free-to-play MOBA will be viewable at the official Xbox Mixer stream during the Electronic Entertainment Expo (E3) in Los Angeles on June 13. The game was created by indie studio CWave in Seoul, South Korea. The studio was founded by Eundo Chae in 2013. Hyper Universe is the developer’s debut title.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.