Minecraft creators want Roblox-style brand deals — and see Xbox’s new chief strategy officer as an opening

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The Minecraft creator community is buzzing with excitement about Xbox’s new chief strategy officer Matthew Ball. 

Ball, who previously worked as an independent industry analyst known for his annual State of Video Gaming report, announced his role as Xbox’s new chief strategy officer on May 20. Previously, Ball was head of strategy and planning for Amazon Studios between 2016 and 2018. He also serves as the CEO of the early stage venture fund and advisory company Epyllion. 

At UGCon, a conference for user-generated content creators taking place in Las Vegas yesterday and today, May 22, Ball’s new role at Xbox was a significant topic of discussion among the Minecraft creators gathered at the event. Five creators representing prominent Minecraft development studios voiced their excitement about the Minecraft owner’s decision to appoint a metaverse-minded chief strategy officer in interviews with GamesBeat. All of the creators told GamesBeat that they felt Ball’s appointment signaled a potential shift in Minecraft’s platform strategy that could help creators make progress in this area.

“Everyone is very excited about the prospects of there being someone high up at Xbox that has UGC experience,” said Mohamed Weheba, the CEO of the Minecraft server operator InPVP, in an interview with GamesBeat. “The multiplayer Minecraft space is, at best, maybe five percent of the potential size that it could be. Just imagine if we had someone that was UGC-focused, and actually gives us tools and support for creators.”

In recent years, user-generated content creators in the Minecraft ecosystem have felt increasingly left behind as creators across other platforms like Roblox and Fortnite have scaled their businesses by signing independent brand sponsorships and IP licensing deals. Of the so-called “big three” UGC platforms, Minecraft’s brand policy guidelines are the most restrictive by far, with Minecraft creators largely limited to activating on platform-wide licensing deals involving a select group of entertainment properties. 

“There are times where we have what we feel is a really good brand that should be allowed to go into Minecraft, and they’ll deny it for whatever reason. Obviously, we totally understand that — but there are cases where I think as creators we know better, because we’re closer to players, and we should be able to do that,” said a Minecraft creator who spoke with GamesBeat anonymously to avoid damaging their business relationship with Microsoft. “At the very least, some kind of framework needs to be put in place, in terms of what brands are okay to do, and we should be able to go out and manage those relationships ourselves, and not have to do it with Microsoft as a middleman.”

Minecraft creators believe Matthew Ball’s influence could help bring Minecraft’s brand integration policies closer in line with those of Roblox and Fortnite. Few people in the industry understand the value of UGC better than Ball: In 2019, he wrote a seminal essay about Fortnite’s potential to evolve into a true metaverse, expanding that essay into a bestselling book in 2022. In 2024, he published an essay about the media opportunity represented by Roblox’s unprecedented scale. Although Ball’s writings have largely focused on Roblox and Fortnite, he has always given Minecraft credit as the third major UGC platform.

“Investors now value Minecraft, which Microsoft bought for $2.5B in 2014, on par with the entire Xbox division,” Ball wrote in 2021.

Beyond the positive signals in Ball’s essays, Minecraft creators are simply happy to see any sort of change happen within the platform’s ecosystem. As one of the world’s most popular games, Minecraft churns out ample revenue through in-game marketplace purchases, subscriptions, and merchandise sales. Creators have long believed that the platform’s management has preferred to rest on these laurels rather than potentially disrupting its ecosystem and economy by introducing more brand and IP licensing opportunities. However, creators working in the Minecraft ecosystem believe this mindset has held Minecraft back from truly rivaling Roblox and Fortnite. 

“Becoming a creator in Minecraft right now is extremely hard, and the entry barrier is discouraging for new, exciting talent, and therefore they’re leaving to other ecosystems,” said Rafael Fritsche, the co-founder of the leading Minecraft development studio Spark Universe, in an interview with GamesBeat. “As a consequence of that, we’re not really seeing new businesses come in the space and be successful that don’t have a lot of legacy.”

Mojang Studios vice president and head Kayleen Walters, who also serves as Microsoft’s vice president of franchise development across gaming, told GamesBeat in an emailed statement that Microsoft and its community has always been at the center of Mojang’s work. Over the past year, Mojang has expanded Minecraft’s creator tools to give them new ways to build content and experiences across elements like worlds, character skins, and licensed IP, with a focus on helping smaller, independent creators improve the quality of their work. In 2025, Mojang gave select influencers cameos in “A Minecraft Movie” and provided players early access to new Minecraft experiences, such as Minecraft World at Chessington World of Adventures.

“Creators and influencers play an important role in helping audiences discover Minecraft and shape the broader community experience, and we deeply value their feedback and partnership,” Walters said. “Minecraft’s ecosystem is intentionally designed to prioritize high-quality, trusted experiences for players, while creating sustainable opportunities for creators and developers. As we continue building on that work, we’ll have more to share soon.”

As Mojang continues to build out Minecraft’s creator tools and ecosystem, the platform’s creator community is laser-focused on Matthew Ball’s next move. As Xbox’s chief strategy officer eases into his new role, Minecraft creators are feeling hopeful.

“Having leadership at Microsoft that is excited about UGC could be really good for Minecraft, both within the Xbox ecosystem as a whole, but also within its own organization,” Fritsche said.