Mass Effect: Andromeda’s Act I: The good and the bad

Mass Effect: Andromeda is about humanity’s most daring act: an attempt to colonize another galaxy by sending 100,000 people in cryo sleep for 600 years. But the beginning of the new game from Electronic Arts’ BioWare division isn’t all that dramatic. These are my impressions so far, and you can see videos of my gameplay below.

It starts out kind of slow as you awaken from cryogenic sleep. You choose whether you want to be Scott Ryder or Sarah, who are twin siblings. I chose Sarah. I liked her voice, which felt empathetic. Sarah awakens from this long slumber only to find the journey to the promised “golden world” has been interrupted by some gigantic Dark Matter obstacle known as the Scourge.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.