By any measure of value, audience size, or growth, mobile is the dominant form of gaming media. Already immensely popular due to its accessibility and wide range of content, the COVID-19 pandemic created hundreds of millions of new mobile players and increased the playtime and appetite to spend of existing gamers. With over a billion weekly game downloads on the Apple App Store and Google Play, resulting in more than $1.7 billion in weekly spend, the mobile game industry is clearly booming.
It’s also super top-heavy, fueled by the significant revenue of a few thousand games; chief among them smash hits such as PUBG Mobile, Coin Master, and Candy Crush. As of August, seven mobile games that pull in over $100 million in an average month. Another 810 gross at least $1 million monthly. These figures are astounding and a testament to world-class game development, intelligent marketing, the virality of quality gaming content, and a little sprinkle of magic dust for luck. Dig a little deeper into the two dominant mobile stores and you’ll see that between them they house around 1.5 million games. Some basic math would suggest that well under 1% of the available games are making approximately a quarter of the revenue.
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