Mamboo Entertainment, a global mobile games publisher and developer, today announced a major financial milestone: the company’s lifetime revenue has surpassed $55 million. Mamboo is part of Utmost Games.
The milestone comes on the heels of sustained profitability and consistent year-over-year growth across key performance metrics, according to a prepared statement.
“Reaching $55 million in lifetime revenue after three profitable years is a big moment for our team,” Artur Beresnev, chief executive officer of Mamboo Entertainment, said in a prepared statement. “We’re thrilled to keep growing and support[ing] the mobile gaming community.”
Founded in 2020 in Abu Dhabi with development operations in Warsaw, Mamboo has steadily expanded both its portfolio and business model, blending traditional publishing with creative production and service revenue offerings that help partner studios scale games worldwide.
According to the company, Mamboo has maintained 20–35% yearly growth in revenue, profit, and its user base, reflecting a broad upswing in engagement and monetization performance across its portfolio.
Mamboo’s catalogue includes more than 50 published games and has previously crossed 1 billion worldwide installs, a testament to its reach in casual and mid-core mobile markets. Among its notable titles is TowerLands, which continues to perform well globally.
The developer also says that, on average, every six months the company launches a game that goes on to earn over $10 million in net profit over its lifetime, which is a key metric it points to as evidence of the effectiveness of its diversified approach.

Mamboo’s strategy thus far focuses on three main pillars. First, the company does not centralize its games to only the Google Play Store and the iOS App Store. Instead, they’re published “wide” across multiple storefronts, including alternative app stores like Samsung Galaxy Store, Huawei AppGallery, and Amazon Appstore, where Mamboo claims it drives a significant share of installs and revenue for its partners.
Second, is service revenue from expertise in distribution, monetization strategies, and project scaling for external studios. And third, is their creative production, providing high-converting marketing assets and creatives for titles in its stable.
For developers, it’s a promising sign that diversifying platforms and expanding beyond the market leaders can work out well.