Magic: The Gathering fans have watched as first Hearthstone, then Hex, then Shadowverse, then Eternal, then The Elder Scrolls: Legends, and then Gwent all reinvigorated the digital card game sector, a market that research firm SuperData estimates will hit $1.4 billion this year.
But their wait will soon end as the game that invented the collectible card battler in 1993 prepares to enter the Arena.
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