Linden Lab explores VR for its next-generation virtual world (interview)

Linden Lab has been around forever, and Ebbe Altberg, the new chief executive of the publisher of the Second Life virtual world, has a tough task ahead of him. The company is in the middle of pivoting away from its last pivot. It is doing so by doubling down on Second Life and its next-generation experience, as well as the Blocksworld creativity app. All of its other properties are either being shut down or sold off.

Altberg decided that it was best for Linden Lab to use its resources to re-invest in Second Life and to focus on making its next-generation virtual world. The other apps were aimed at extending the creativity expressed by fans of Second Life beyond the virtual world to the mobile world. But none of them except Blocksworld had both the traction, talent, and resources to really hit a growth curve. Altberg’s teams have been exploring virtual reality goggles, such as the Oculus Rift, to view the worlds that the company is creating. Second Life is still enormously successful, Altberg said, but it was originally launched in 2003, and now he wants to expand its appeal through new technologies.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.