Mobile gaming’s not what it used to be. Or perhaps — for many small studios, at least — it was never really such a great opportunity.
The mobile market is worth an estimated $30.3 billion, but that revenue’s not shared evenly across the platform. The sustained dominance of established big-hitters like Clash of Clans and Candy Crush — along with the problem of discovery in a flooded market — is making life tough for a lot of indie mobile-game developers. And with big players like Nintendo, Konami, and Square Enix now heading deeper into the mobile space, it’s interesting to note that many smaller teams are shifting the other way.

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