League of Legends, Clash of Clans, and CrossFire drive digital games to $61.3B in 2015

There’s no putting the digital genie back in the bottle. Digital-game revenue grew to $61.3 billion in 2015, up 8 percent, according to a new report by market researcher SuperData Research.

The figures show that digital-game revenues continue to grow on a variety of fronts, including the PC, consoles, and mobile devices. The big games that drove revenues were League of Legends, Clash of Clans, CrossFire, and Dungeon Fighter Online.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.