L.A. Noire developer shuts its doors despite hit game

Team Bondi, the video developer of the hit game L.A. Noire, has filed for bankruptcy protection.

The news shows that making a beautiful video game that sells well isn’t enough, particularly if you take too long to make the game and an employee revolt arises from poor working conditions.

Team Bondi caught a lot of flak from former employees for treating its workers poorly during the development of L.A. Noire, which was the only game the company published since its founding in 2003. The employees claimed they were forced into unpaid overtime and that their names were omitted from the game’s credits.

The Sydney, Australia-based company filed for external administration with the Australian Securities and Investments Commission yesterday. Take-Two Interactive published the game for Team Bondi, but rumors surfaced that Take-Two didn’t want to work with Team Bondi again.

Team Bondi spent six years making L.A. Noire, which features outstanding human faces with synchronized lip movements. It had an innovative approach to storytelling, where users had to interrogate witnesses to crimes and figure out if they were lying or telling the truth.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.