Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • Upcoming Events
    • GamesBeat NEXT
    • GamesBeat Summit
    • GamesBeat Event Coverage
  • Video
  • Partnerships
  • The BIG Show
  • GB MAX
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • Upcoming Events
    • GamesBeat NEXT
    • GamesBeat Summit
    • GamesBeat Event Coverage
  • Video
  • Partnerships
  • The BIG Show
  • GB MAX
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Technology

Kontagent launches its kSuite DataMine analytics tool for monetizing mobile games

  • Posted byby Dean Takahashi
  • April 5, 2012
  • Updated June 18, 2025
  • 3 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

Kontagent is one of the companies that is rich with big data as it provides analytics services to more than 1,000 social and mobile apps with more than 150 million users. As such, it has been able to learn a lot about how to make money from these games.

Now the company is launching its new kSuite DataMine platform that will give social and mobile developers a dashboard so that they can better engage and monetize users. The tool is aimed at database experts, and it allows them to craft their own data queries so that they can extract the most interesting information about users on an anonymous level.

San Francisco, Calif.-based Kontagent has been working on the technology for a year so that game companies and app developers can tune their virtual economies and extract more money out of users. The technology is the same that Facebook uses to mine its own database. This data analysis can give developers a good answer about what is the exact cost of user acquisition. That’s important as torrid growth slows down for a lot of applications.

“It used to cost too much to do data mining in our industry,” said Jeff Tseng (pictured middle), chief executive and co-founder of Kontagent, in an interview with VentureBeat. “This is where there is a lot of room for innovation.”

The DataMine adds a new layer of flexibility and analysis to Kontagent’s existing kSuite analytics platform. It is available as an add-on monthly subscription to kSuite. DataMine provides analysts and business intelligence professionals with access to raw data, not just reports. Users with a basic knowledge of SQL can ask questions, test hypotheses, and slice and dice the data in any way they see fit.

They can figure out why users are leaving a game and what actions to take before they drop out. They can use the analytic tool to maximize virtual goods sales and review cohorts (groups of users) over time. DataMine can answer questions such as (from Kontagent’s website):

  • What last three actions did users take before they uninstalled or failed to return?
  • What last five behaviors did users exhibit before purchasing virtual goods?
  • What are the purchase habits of my highest-value gamers or users?
  • Who are my most viral users, and how can I use that information to attract more of them?
  • What unusual spending patterns or other behaviors signal the presence of fraud or other anomalies?

The big question is whether smaller developers can now do the same kind of analysis that big companies, such as Zynga, can. Zynga has opened its infrastructure up, allowing outside game developers to publish on its platform. But Kontagent can offer analytics — in case developers don’t trust Zynga with their precious user data. Still, Zynga has a huge advantage over its competitors because it is so good at user analysis, Tseng said.

“This is a big area we can address with this release,” Tseng said. “This levels the playing field.”

Miles Lennon, a vice president of product management at beta-testing company GameGround, said that the DataMine enables the smallest features and tests. Rivals include Flurry and Kissmetrics.

In a demo of the system, Evin Levey (pictured left; Dan Kimball, chief marketing officer, pictured right), vice president of product development, showed the different kinds of metrics that Kontagent can provide. It can show installs, Facebook invitations, level changes, page views, and little things, like what happens when you buy a special pig in a farm game. If you have a casino game, what would be the best way to bundle coins for users to purchase? This kind of tool can answer that question after analysts run their experiments.

If a game doesn’t engage the user until the 15th session, something is definitely wrong with it. Kontagent already has a couple dozen beta customers who have tried it out. Data is available on an hourly basis. A formal launch will happen in the second quarter.

“This changes the conversation dramatically,” Tseng said. “There’ no more fishing around in the dark.”

[Photo credit: Dean Takahashi]

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Business
    Paramount and Warner Bros are now Skydance following merger
    • Postedby Rachel Kaser
    • October 6, 2026
    • Posted inin Business
    Advertising Week’s Gaming Summit gets bigger as the market gets more complicated
    • Postedby Alexander Lee
    • October 6, 2026
  • Inzone h9
    • Posted inin Technology
    Sony Electronics announces new Inzone gaming headgear, developed with Fnatic
    • Postedby Sam Smith
    • October 6, 2026

Trending

    • Posted inin Business
    GamesBeat Next 2026 major speaker sessions on where games, tech and entertainment will go next
    • Postedby Dean Takahashi
    • October 6, 2026
  1. PubMatic
    • Posted inin Business
    Sony Pictures Entertainment names PubMatic as its preferred programmatic advertising partner
    • Postedby Sam Smith
    • October 6, 2026
  2. Runescape
    • Posted inin Development
    Jagex unveils fourth MMO in the RuneScape franchise, plus RuneScape Reignited, Old School Menaphos, and more
    • Postedby Sam Smith
    • October 6, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • GamesBeat Next 2026 major speaker sessions on where games, tech and entertainment will go next
    • Postedby Dean Takahashi
  • Runescape
    Jagex unveils fourth MMO in the RuneScape franchise, plus RuneScape Reignited, Old School Menaphos, and more
    • Postedby Sam Smith

Entertainment

  • Paramount and Warner Bros are now Skydance following merger
    • Postedby Rachel Kaser
  • GamesBeat Next 2026 major speaker sessions on where games, tech and entertainment will go next
    • Postedby Dean Takahashi

Development

  • How EA Javelin anti-cheat is changing in the face of AI attacks | Mike Reavey exclusive interview
    • Postedby Dean Takahashi
  • GamesBeat Next 2026 major speaker sessions on where games, tech and entertainment will go next
    • Postedby Dean Takahashi
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.