Kabam buys Battle Punks social game creator Gravity Bear (exclusive)

Kabam has acquired Gravity Bear, creator of the Battle Punks social game on Facebook.

Redwood City, Calif.-based Kabam makes hardcore games for social network audiences such as Dragons of Atlantis. With Gravity Bear, the company brings in a new developer that has focused on 3D browser game development. Gravity Bear launched its 3D combat dueling game Battle Punks in the spring of 2010.

The acquisition will bring some fresh games to Kabam’s portfolio as it expands beyond strategy games. 3D games will become more fashionable on Facebook and in browser-based formats thanks to the launch of new technologies such as Adobe’s Stage 3D. Gravity Bear has been working on a 3D-accelerated version of Battle Punks for more than a year.

“With their terrific track record in developing high quality, engaging games for core gamers, Phil and the Gravity Bear team make an outstanding addition to Kabam and our strong lineup of games,” said Andrew Sheppard, president of Kabam Game Studio, in a statement. “The original Battle Punks was already a fun, immersive game. We look forward to taking the game to a new level with Stage 3D and building this title into a very large franchise, much like we did with Dragons of Atlantis.”

Emeryville, Calif.-based Gravity Bear was formed in 2008 by game veteran Phil Shenk as part of a quest to take games to the next level on social networks. Shenk previously held key roles at Origin, Blizzard North (Diablo II), Wild Tangent, and Flagship Studios (Hellgate: London and Mythos).

“It’s great to be part of a company that has a clear vision for taking FTP games to the next level along with the state of the art technology, distribution, and analytics required to successfully scale a game,” said Shenk. “We will benefit from Kabam’s outstanding capabilities and resources. And their focus on creating immersive experiences and worlds for core gamers is a perfect fit for our team.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.