Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Business

Japan’s DeNA buys iPhone game publisher Ngmoco for up to $400M

  • Posted byby Dean Takahashi
  • October 12, 2010
  • Updated May 29, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

Japan’s DeNA said today it is buying Ngmoco for up to $400 million in cash and stock in the biggest iPhone-related acquisition to date.

The deal will create a powerhouse in mobile social gaming, as DeNA is big in Japan, and San Francisco-based Ngmoco has a big position in iPhone games in the U.S. It’s a big payday for Ngmoco, which was founded in the spring of 2008 by former Electronic Arts executive Neil Young (pictured standing with a bottle of champagne).

Ngmoco’s shareholders will receive $300 million in cash and securities, plus up to $100 million more if it hits performance targets through Dec. 31, 2011.

“In Ngmoco and its team we see a lot of the same talent and dynamic traction that we have in the Japanese market, making the merger a perfect fit for us,” said Tomoko Namba, founder and chief executive  of DeNA. “This acquisition cements DeNA’s leadership position in the U.S. We’re building the largest mobile social gaming platform in the world and populating it with incredible games and services.”

The deal sets up a big clash in social games. DeNA clearly has its sites set on dominating the social game market by attacking it from mobile, while social game maker Zynga has the same aim through its dominance in Facebook games. While mobile has gotten off to a slower start in the U.S. than Facebook, the situation is reversed in Japan, where DeNA is on a billion-dollar revenue run rate because of strong growth of Japan’s mobile social game portals such as DeNA’s Mobage-town.

In the U.S., the market is smaller, but Ngmoco says its games are played more than 50 million minutes a day and have been downloaded more than 60 million times. Ngmoco has had more than 20 top-ten games, and its Plus+ social game network has more than 13.5 million registered users. In September, Ngmoco said it would launch Google Android games starting in the fourth quarter.

In addition to Young, Ngmoco’s founders include Bob Stevenson, Alan Yu and Joe Keene. Young said that DeNA’s acquisition will help accelerate Ngmoco’s vision for games. In the U.S. and Europe, Ngmoco will be responsible for advancing DeNA’s “X-Device, X-Border” strategy, or its global expansion plan. Namba founded DeNA in 1999. Disney has also made its move into iPhone games with the acquisition of Tapulous, but that was reportedly for far less money.

Because of its potential in the hot iPhone market, Ngmoco was able to raise $40 million. Ngmoco’s investors include Kleiner Perkins Caufield & Byers, Norwest Venture Partners, Maples Investments and Institutional Venture Partners. Google Ventures was reportedly an investor, but that deal was never announced.

DeNA has been on its own investment and acquisition spree, buying GameView and investing in Astro Ape.

Getting content noticed is a challenge for everyone making apps. Join us at DiscoveryBeat 2010 and hear secrets from top industry executives about how to break through and profit in the new cross-platform app ecosystem. From metrics to monetization, we’ll take an in depth look at the best discovery strategies and why they’re working. See the full agenda here. The conference takes place on October 18 at the Mission Bay Conference Center in San Francisco. To register, click here. Hurry though. Tickets are limited, and going fast.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Business
    Average age of gamers hits 37 while 67% of Americans play | ESA CEO interview
    • Postedby Dean Takahashi
    • June 3, 2026
  • Ludeo
    • Posted inin Business
    Ludeo opens indie dev program offering discovery, creator grants, and up to $10K for top campaigns
    • Postedby Sam Smith
    • June 3, 2026
    • Posted inin Gameplay
    Sony Santa Monica reveals God of War: Laufey
    • Postedby Rachel Kaser
    • June 2, 2026

Trending

    • Posted inin Development
    Mattel’s first self-published mobile game is a Skeletor endless runner
    • Postedby Rachel Kaser
    • June 2, 2026
  1. GoT Dragonfire
    • Posted inin Entertainment
    Warner Bros launches Game of Thrones: Dragonfire on iOS and Android
    • Postedby Sam Smith
    • June 2, 2026
  2. Lifted
    • Posted inin Entertainment
    Disney Imagineer’s game Lifted confirms release date
    • Postedby Sam Smith
    • June 2, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Average age of gamers hits 37 while 67% of Americans play | ESA CEO interview
    • Postedby Dean Takahashi
  • Sony Santa Monica reveals God of War: Laufey
    • Postedby Rachel Kaser

Entertainment

  • GoT Dragonfire
    Warner Bros launches Game of Thrones: Dragonfire on iOS and Android
    • Postedby Sam Smith
  • Lifted
    Disney Imagineer’s game Lifted confirms release date
    • Postedby Sam Smith

Development

  • Average age of gamers hits 37 while 67% of Americans play | ESA CEO interview
    • Postedby Dean Takahashi
  • Ludeo
    Ludeo opens indie dev program offering discovery, creator grants, and up to $10K for top campaigns
    • Postedby Sam Smith
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.