Unity was used to make Baymax Dreams.

Isabelle Riva: How the Unity game engine will democratize film

Unity Technologies has been known among developers as the maker of a “game engine” since the tool debuted in 2005. But these days, “creation engine” might be a better name for it.

That’s because experiences created with Unity are more often than not films, interactive movies, advertisements, or augmented reality and virtual reality content. The game engine has grown up beyond games, and it is being used to expand the definition of entertainment, according to Isabelle Riva, head of the Made with Unity developer program at the San Francisco-based company.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.