Inside the making of The Church in the Darkness

If your nephew became an acolyte of a cult in 1970s South America, what would you do to get him out. That’s the story behind The Church in the Darkness, a new game coming from director Richard Rouse III, who led the development on The Suffering and worked on titles like State of Decay, Quantum Break, Sunset Overdrive, and Rainbow 6.

I met Rouse as the organizer of the Brain Dump developer talks at the MIGS game event in Montreal. Now he’s getting ready to launch a top-down action-infiltration game where you have to infiltrate Freedom Town, a cult in the South American jungle. You learn the psychology of why people join cults and entrust themselves to charismatic leaders with ulterior motives. I interviewed him about The Church in the Darkness, which explores how far you are willing to go in uncovering the truth and saving the cultists.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.