Immersion will add touch feedback to Unity game engine

Developer Immersion hopes to bring high-quality touch feedback to more games through a partnership with Unity Technologies’ Unity game engine.

The companies announced the partnership at Unity Austin, Unity’s conference in Texas. Immersion is a longtime developer and licensor of haptics, or touch feedback such as the sensations you get with a rumble-enabled video game controller.

Game developers can now use Unity to access Immersion’s TouchSense Force Haptic Lab to integrate touch effects into their games built with the Unity engine. Immersion’s current mission is to give gamers a much more fine-grained sense of touch feedback from their games and controllers, in comparison to the aging Rumble technology.

Immersion’s Haptic Lab enables developers to adopt faster, real-time workflows for designing, testing, feeling and integrating haptics into their games. In addition to faster workflows, it maximizes haptic capabilities of commercial game controllers, including TouchSense Force technology-enabled peripherals, allowing developers to give users more realistic and immersive experiences.

The launch of Haptic Lab for Unity follows Immersion’s February 2017 announcement of its TouchSense Force solution for another leading game platform, the Unreal Engine.

“Expanding our TouchSense Force solution to be compatible with Unity adds tremendous opportunity for those developing games on this important platform,” said Chris Ullrich, a vice president Immersion, in a statement. “Developers can make their games much more engaging through the power of touch, including those for the latest popular systems.”

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.