Icarus is the latest survival game from Dean Hall, the creator of DayZ (an early milestone in the genre). His team at Rocketwerkz is building Icarus around a series of survival sessions. The idea is to re-create the feeling of playing through the first couple of hours in Minecraft or DayZ — but then stretch that out over dozens of hours. To capture that, Icarus has players going on survival runs on a hostile planet surface and then returning to an orbital space station between those missions.
Rocketwerkz debuted Icarus at The PC Gaming Show today, and Hall explained a number of details about how it all works. The designer compared the orbital station to the player’s apartment in GTA Online. It essentially acts as your hub, where you can prepare, invite in friends, and then activate quests. Once you’re ready, you will then go on a “drop” down to the surface in an attempt to collect resources.

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