Star Wars: Battlefront II is fun after sending old lootbox system down the garbage chute

When Star Wars: Battlefront II came out in November for PlayStation 4, Xbox One, and PC, few people were talking about the multiplayer shooter’s gameplay or graphics. A controversial loot box system, which would give players items that could give them advantages in exchange for real money, drew the ire of the gaming community, and EA drew much of this anger. EA had to turn of micro-transactions before the game launched to quell some of the anger, but progression was still tied to loot boxes.

It was a mess. The controversy and obnoxious loot box system zapped away any desire I had to play Battlefront II. It did come out in November, so I had plenty of other things to play (especially my favorite game of the year, Super Mario Odyssey, which was only a few weeks old at the time). I was also still playing Overwatch, so I didn’t need another game to fulfill my shooter needs.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.