QuiVr.

How VR archery game QuiVr sold 100,000 copies in early access

Archery game QuiVr recently emerged from Early Access after more than two years of development. During that time, the game sold roughly 35,000 copies on Steam.

Sole programmer Jonathan Schenker and business partner Aaron Stanton say the game, selling at $20 per copy, generated around $700,000 in gross sales before Valve took a 30 percent cut for the Steam store. Stanton assisted with the design, business development and marketing of the game and the two split a $30,000 investment in the project to get original art made for QuiVr.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.