How VCs are looking at investing in VR experiences

Back in March, I attended a crowded panel at the Upload Collective, where a number of venture capitalists and investors talked about investing in virtual reality and augmented reality startups.

And last week, I returned to attend another series of panels that took the temperature on the VR and AR markets again. I’ll be writing about each of these panels. Now that the VR headsets have launched (or soon, as is the case with Sony’s PlayStation VR), investors are turning to a new focus: the content that will run on these new systems.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.