Ubisoft created such a massive world for Assassin’s Creed: Origins, the latest open-world game set in the world of ancient Egypt. And one of the people responsible for that massiveness was Raphael Lacoste, art director on the project.
He spoke at the 2017 Montreal International Game Summit (MIGS 17) about how Ubisoft undertook the massive task of making the art for Assassin’s Creed: Origins, which took an extra year to make compared to earlier Assassin’s Creed games. Lacoste was also the art director on Assassin’s Creed IV: Black Flag, which debuted in 2013. I interviewed Lacoste after his talk about the modern craft of making art for triple-A games.
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