When Assassin’s Creed: Shadows comes out this fall, players should notice a world full of more dynamism.
That’s one of the things that the world builders at Ubisoft’s development teams prioritized in creating the 3D environments of the Japanese setting. These aren’t just scenes that are like pretty postcards. They’re more dynamic and alive, according to Pierre Fortin, technical architect at Ubisoft. The world is a full-on simulation, not just a partial world like on a Hollywood movie set.
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