The video game market has grown to $116 billion worldwide, and that makes it a big target for cyber criminals.
Sony felt the sting of cyberattacks in 2011 when hacktivist group Anonymous took down its PlayStation Network. That forced Sony’s CEO to apologize to all of the company’s game customers. But that was hardly the only attack. Video game publishers lose up to 40 percent of their in-game revenue and microtransactions to fraud each year, and ransomware has taken off as well. In 2016, Valve disclosed that Steam Stealer malware was compromising 77,000 accounts a month.
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