The Finals

How to free game developers from working in content factories | Owen Mahoney

Shortly after Owen Mahoney announced he was stepping down next year as CEO of Nexon, I interviewed him about why he chose to do that. And we had a chance to hear from him a second time at our GamesBeat at The Game Awards event.

At that event, Mahoney said that triple-A games are ripe for disruption. And it’s a funny thing coming from him because he’s still running a company that has a lot of triple-A games, albeit ones that are run more as games-as-a-service.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.