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How to build a visionary game company and strong culture | Dino Patti

Dino Patti has a lot of experience leading game companies. He started at the indie studio Playdead. Then he left to start Jumpship, a game studio that made the sci-fi game Somerville. He sold that company last year and focused on his other startup Coherence, which is focused on a cloud-based system for making multiplayer games.

The whole idea behind Coherence, which he started with developer Peter Björklund, is to make it easier to build multiplayer games by offloading the platform work from game developers so they can focus on making a fun game. Coherence implements net code for multiplayer in a more user-friendly and cost-effective way than in the past, he said.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.