Home is where the work computer is.

How the pandemic has transformed work in the game industry

The pandemic has impacted all of us, including the game industry. Sure, many publishers are reporting record engagement and increased revenues as players flock to games for entertainment and distraction. But what about the people who make these games?

Over the past couple of months, I’ve talked to some of the studios, creators, and software makers about how COVID-19 has changed they way they work. Of course, this has meant adjusting to a new normal of people working remotely. Companies used to offices and immediate access to colleagues are now getting used to video conferences and turning personal spaces into working ones.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.