How Sledgehammer Games became the new Call of Duty studio (interview)

Sledgehammer Games is five years old, and it’s finally getting its turn in the limelight as the new studio working on Call of Duty: Advanced Warfare, which debuts on Nov. 4. This is the latest in Activision’s Call of Duty first-person shooter series that has generated billions of dollars.

Created by Dead Space co-creators Michael Condrey and Glen Schofield, Sledgehammer Games was born as a Call of Duty studio. It started working on a third-person combat game, but it left that project to work with Infinity Ward — mangled by the departure of its founders and a civil war with Activision — to build Call of Duty: Modern Warfare 3. After that game debuted to huge sales in 2011, Sledgehammer went to work on Call of Duty: Advanced Warfare.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.