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How Playable Worlds is building a cloud-native sandbox MMO

Playable Worlds, an online game company that Raph Koster and Eric Goldberg founded, is making a “cloud-native” massively multiplayer online game.

But what that means is still a mystery, as the company isn’t yet disclosing the game details like the lore or the setting. But in an interview with GamesBeat, Koster and Goldberg talked about what they’re trying to achieve and dropped some clues about their approach. It will be a sandbox MMO with a player-driven economy. It will be a living place, where players can make a mark on the world, and simulation drives the environment. Naturally, I tried my best to figure out what the game is by asking Koster and Goldberg to tell me what the game is not.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.