Nidhoggr is a heavy metal flame spouter in Bleeding Edge.

How Ninja Theory created Bleeding Edge’s unique four-on-four combat sounds

In a lot of games, sound design is often considered secondary to graphics, story, cinematics, and character design. But with Ninja Theory’s Bleeding Edge four-on-four team brawler game, it’s takes on a greater importance.

That’s because the sound matters when you are listening for characters who might be coming at you from different directions. And when a character launches a special attack, you hear the familiar audio theme of that attack first, and that gives you a second or two to get away from it.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.