How Magic Leap’s gaming wizard sees the future of mixed reality games

Graeme Devine is one of the wizards of gaming, having started at age 14 in the heyday of Atari in the 1970s. He brought us CD-ROM games like The 7th Guest and The 11th Hour. He labored on early Quake games at id Software and was the games evangelist at Apple as the iPhone was taking off.

He created games on his own for a while and then joined Magic Leap, the high-flying augmented reality smartglasses company, in 2013. Devine gave a talk on his vision for “mixed reality” games about a month ago at the DICE Summit in Las Vegas. It may seem like old news, but I’ve finally had a chance to revisit the talk, which was light on news but heavy on game design philosophy.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.