Graeme Devine is one of the wizards of gaming, having started at age 14 in the heyday of Atari in the 1970s. He brought us CD-ROM games like The 7th Guest and The 11th Hour. He labored on early Quake games at id Software and was the games evangelist at Apple as the iPhone was taking off.
He created games on his own for a while and then joined Magic Leap, the high-flying augmented reality smartglasses company, in 2013. Devine gave a talk on his vision for “mixed reality” games about a month ago at the DICE Summit in Las Vegas. It may seem like old news, but I’ve finally had a chance to revisit the talk, which was light on news but heavy on game design philosophy.
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