Predecessor is a popular new MOBA game from Omeda Studios.

How GGWP helped Omeda Studios curb toxicity in Predecessor | case study

Omeda Studios had a problem in its triple-A multiplayer online battle arena game Predecessor. And so it turned to AI-powered chat moderation from startup GGWP to curb toxic behavior.

And it worked. Omeda Studios and GGWP are sharing compelling results of how effective GGWP’s AI-based chat moderation tool has been in combating toxic behavior within the gaming community.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.