How Fingerprint is taking its kids’ ‘mobile edutainment’ platform worldwide (interview)

Nancy MacIntyre has been flying around the globe sealing partnerships for Fingerprint Digital, which has created a platform on smartphones and tablets for educational games. That’s her thanks for addressing a tough problem: How to raise the spotlight for educational mobile games.

Discovery is the hardest problem for educational game creators to figure out (and that applies to anyone making games). With so many out there, it’s hard to stand out. But Fingerprint’s platform on mobile devices is akin to an app store for educational games. It stands out for parents as a way to sort through a bunch of educational titles.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.