After a couple of decades in the wilderness, esports is coming into its own as a form of mass media entertainment. The global esports viewer base is estimated to grow from 355 million in 2018 to 674 million in 2022, nearly a 90% jump, according to the Consumer Technology Association.
One company that has been in lockstep with this trend is ESL, a tournament organizer that has been around since 2000. At CES 2020, I caught up with Yvette Martinez-Rae, CEO of ESL North America, and Paul Brewer, senior vice president of brand partnerships at ESL North America. They were part of the esports track at CES 2020, the big tech trade show in Las Vegas last week.
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