How EA’s Star Wars video game developers are approaching the creative process

MONTREAL — Contrary to what you might think, the creators of upcoming Star Wars games are not just waiting to get the scripts handed to them by the makers of the new episodes of Star Wars movies. The video games are not going to be carbon copies of the movie experiences.

Amy Hennig, creative director at Electronic Arts’ Visceral Games studio in Redwood City, Calif., and Jade Raymond, head of the new EA Motive studio in Montreal, are hoping to create interesting new experiences in the universe of the upcoming Disney/Lucasfilm Star Wars movies, the first of which, Star Wars: The Force Awakens, debuts on Dec. 18. EA’s Star Wars Battlefront multiplayer game is out now (Hennig and Raymond did not work on this game, which was created by EA’s DICE studio), but we haven’t heard much about the console games based on the new trilogy of films yet.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.