Virtual reality puts you into a computer-generated world. Augmented reality adds a layer on top of your world. And AR feels like a better fit for certain games — like tabletop role-playing experiences.
At our recent GamesBeat 2016 conference, Dungeons & Dragons director Nathan Stewart was the headliner for our breakout panel on revitalizing older franchises (watch the discussion here). After the event, GamesBeat interviewed Stewart, who is also a longtime veteran of the video game industry, on a cauldron full of topics related to D&D‘s resurgence since the launch of its latest edition in mid-2014. Of course, with Pokémon Go being the talk of the conference, Stewart fielded a question on how Wizards of the Coast’s game may fit augmented reality.
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