How Creative Assembly tried to make Halo Wars 2 more accessible on Xbox One

Microsoft has a lot riding on Halo Wars 2, a real-time strategy exclusive that debuts on the Xbox One and Windows on February 21. The game has been in the works for a couple of years at the Creative Assembly, the United Kingdom studio behind the Total War series.

Creative Assembly’s job is to break the curse of real-time strategy games on consoles. It turns out that it’s far easier to play such games with a keyboard and mouse, rather than a game controller. To make the game more accessible on consoles, the developer simplified the gameplay and focused on big moments when you can bring in the special abilities of your Spartans and other forces to turn the tide of battle.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.