Blizzard’s blockbuster game Overwatch is set on Earth, but it’s a place that most people wouldn’t recognize. Set 60 years in the future, the landscapes and maps of the game reflect Blizzard’s own unique vision for how our future will unfold.
Jeff Kaplan described the creative process for building the world of Overwatch in the opening talk at the DICE Summit, the elite game event in Las Vegas this week. The game director’s story showed the behind-the-scenes thinking for building the world of Overwatch, which has sold more than 25 million copies to date.
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