How Arc System Works is aiming for a simpler fighter with BlazBlue Cross Tag Battle

When I think about Arc System Works, my brain can’t help but make the comparison to 1990s’ Capcom. And it isn’t because they are both the source of great 2D fighting games.

In the 1990s’, Capcom was the pinnacle of 2D art direction in the game industry. When word spread that the developer was working with the Marvel license in 1994, the reaction wasn’t the timid let’s-wait-and-see that Capcom fans adopt today. The reaction was automatic hype, because it was just obvious that regardless of anything else, Capcom’s art direction was going to blow our minds. And through that decade, it did.

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