How and why our experiments with virtual reality motion made us ill

Experiments with VR motion controllers show improving immersion increases the risk of VR sickness and that the ill effects are a varied and complex matter.

One of the joys of working in the R&D Labs at Tapptic is the excuse to spend a week playing with new gadgets, but all good things can turn sour. And our experiments testing new hand-held motion controller systems and pushing the boundaries of virtual reality motion to the limits isn’t one we’d recommend, because it caused some of our human guinea pigs to feel severe discomfort and nauseous.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.